

So few changes were implemented onto combat and the world map one would begin to question whether this is an official release or just a skin mod with minor gameplay changes introduced.įactions possess nearly identical unit types to past entries, beginning with spear and sword-wielding regiments complimented by archers and ending with heavy cavalry units which can be either melee or ranged. You might notice this review to be dancing around any gameplay descriptors and sadly, there is a reason for this this is a Total War game. Thankfully, you can play sandbox matches, foregoing any scripted events in favor of a more freeform approach, one which is I highly recommend.

Moreover, having to play specific set-pieces seems to counter what Total War has always stood for. Of course, this feature may be exploited by smart players, preparing in advance for enemy nations before they appear. These serve to advance the plot and introduce new factions as you grow. One odd change that is made clear from the onset though is the campaign now has story-based missions, requiring players through them every time a new game is started.

Other races are a bit more standard, encouraging trade, diplomacy, espionage and war depending on their bonuses. Their gameplay resembles that of the Huns in Attila, as they cannot trade, suffer strong diplomatic penalties and suffer from an economy that is wholly reliant on sacking and pillaging. Late buyers can lay their fears to rest though, I found this particular faction the hardest to play as. Total War: Warhammer, lets players choose from the Empire, Dwarves, Orks, Undead and Chaos, the latter of which come in the form an exclusive pre-order DLC. Surely, materializing it onto a Total War game wouldn’t be a farfetched endeavor requiring only that one adds RPG stats, violence and magical elements to an already well established formula. While the end result is indeed a quality strategy title that should belong in any PC gamer’s hard drive, I can’t help but feel a tinge of disappointment as to what essentially feels more like a Total War: Attila mod rather than its own game. Indeed, this seems like a match made in heaven, Games Workshop’s flagship franchise is known for strategic large scale battles, while being adorned by a deep lore, all of which woven for decades by dedicated writers. Total War: Warhammer would definitely fall into the latter, its inception began as rumors and wishful thinking from players upon coming to a realization that Sega now owned both Creative Assembly and the rights to develop Warhammer titles. Of course, reactions and expectations will vary wildly, ranging anywhere from utter contempt to a long clamored for addition. Videogame developers often tend to take established franchises and direct them towards new grounds, sometimes this is achieved by implementing spin-offs or adding new gameplay features.
